Commonly used objects in Creative Mode are given global references for you to use at any point while developing your experiences.
self
A variable that refers to the object a script is attached to.
π€ self:Instance is how we say that self is a variable you have access to when programming in Creative Mode.
self:Instance
world
A variable that refers to the top-level object of an experience. This object contains and manages all other objects in your experience.
Last updated 2 years ago