Globals

Commonly used objects in Creative Mode are given global references for you to use at any point while developing your experiences.

self

A variable that refers to the object a script is attached to.

πŸ€” self:Instance is how we say that self is a variable you have access to when programming in Creative Mode.


world

A variable that refers to the top-level object of an experience. This object contains and manages all other objects in your experience.

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