Properties

Change the state of objects using the following properties. Most of these properties can be used with all of the objects found in Creative Mode.

Anchored

Determines if an object can be affected by physical forces in the world.

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A boolean.

Green Cube's Script
self.Anchored = true
Output


CanCollide

Determines if an object can pass through another object.

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A boolean.


Color

Determines the color of an object.

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An RGB triplet.

Output

Material

Determines what the surface of an object looks like.

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A Roblox Enum Material name.

πŸ€” Review this listarrow-up-right of available materials in Roblox.

πŸ€” Materials can only be applied to a BasePart (e.g. a basic object like cylinder and wedge).


Name

Gives an object a name, which can be used to identify the object in the world.

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A string of your choosing.

πŸ€” It's often best to choose unique names for each object in your experience.


Position

Describes the location of an object using an (x, y, z) coordinate.

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A Vector3 object.

πŸ€” You can create a new Vector3 object by writing Vector3.new(x, y, z).

πŸ€” The origin of an experience is the starting position of the player spawn point, which is described by the glowing white square.

πŸ€” Here is a diagram to help you reason about position in Creative Mode. The green plane is the baseplate.


Scale

Controls the size of an object.

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A number.

πŸ€” A number greater than 1 will make the object bigger. A number less than 1 will make the object smaller.


Shape

Changes the form of an object.

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A Roblox Enum PartType.

πŸ€” You can only change the shape of primitive objects in Creative Mode (i.e. block, ball, cylinder, wedge, and corner wedge).

πŸ€” Learn more about the Roblox Enum PartTypes herearrow-up-right.

Output

Transparency

Determines how see-through an object is in the world.

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A number between 0 and 1, where 0 is solid and 1 is invisible.

Output

πŸ€” This is the same as using the Properties menu and dragging the Transparency slider to your desired value.

Alternative

UserId

Identifies a player in the experience.

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A number.

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